The work
Six patterns from the field, from designer-side exploration to the marketing draft that arrives already on brand.
Realistic prototypes
Turn static mockups into shareable interactive prototypes for feedback and user testing — no code review, no pull requests. Complex interactivity that takes twenty prompts elsewhere can land in two here.
Wireframes & mockups
Product managers sketch feature flows visually, then hand them to Claude Code for implementation or to designers for refinement. The idea travels as a picture rather than a paragraph.
Design explorations
Prototype a dozen directions instead of rationing yourself to two. Exploration stops being the expensive part of design — though it does become the expensive part of your usage budget.
Pitch decks & presentations
Rough outline to complete, on-brand deck in minutes — then export as PPTX, or send to Canva if someone downstream needs to keep editing.
Marketing collateral
Landing pages, social assets, campaign visuals. Marketers produce the draft; designers get looped in to polish rather than to start from zero.
Frontier design
Code-powered prototypes with voice, video, shaders, 3D and built-in AI. Because the output is real code, the ceiling is what a browser can do — not what a design tool exports.
The pattern underneath all six
Every one of these replaces a description with an artefact at an earlier point in the process. The PM stops writing a spec and hands over a prototype. The marketer stops briefing a designer and hands over a draft. The designer stops defending two directions and shows twelve.
That is the whole economic argument for the product, and it is also the source of its main hazard: artefacts are more persuasive than descriptions, including when they are wrong. A convincing prototype of a bad idea gets further into an organisation than a paragraph describing the same bad idea ever would.
Label prototypes as prototypes when you share them. They look real enough that people forget, and the person who forgets is often the one with the budget. A single line — "this is a prototype, nothing behind it is wired up" — costs nothing and prevents a specific, recurring misunderstanding.